Interested in making the most of MOOCs, serious games and online learning communities in your teaching?
INSYSTED webinars are for university teachers interested in implementing the pedagogical framework and the serious game devised by INSYSTED.
Webinar #1 Designing courses for the post-COVID university: introducing the INSYSTED pedagogical framework
Date: 11th November 2021
Time: 5 pm – 6.30 pm CET
Webinar recording https://youtu.be/NyBd4ztfukI
Supporting slides https://doi.org/10.5281/zenodo.5675764
The first webinar focused on introducing the instructional booklet and the INSYSTED pedagogical framework. Ada Giannatelli, Digital Learning project manager at METID – Politecnico di Milano, presented the features of the INSYSTED pedagogical framework, focused on MOOCs, serious games and forum-based online learning communities and explored how it can support the design of courses in the wake of the COVID-19 pandemic.
Webinar #2 Tools and examples from INSYSTED pedagogical framework: detailed tips and concrete suggestions
Date: 24th November 2021
Time: 5 pm – 6.30 pm CET
Webinar recording https://youtu.be/LLrEG35UDDg
Supporting slides https://doi.org/10.5281/zenodo.5723950
The second webinar held by Alessandra Tomasini, Digital Learning project manager at METID – Politecnico di Milano, provided practical information and tips about how to use the digital learning tools in courses and lessons, describing concrete examples from professors who adopted MOOCs, serious games and online learning communities. In this webinar, a discussion with participants also brought to the identification of potential actions to guarantee equity among students, and practical advice about how to engage students when using these digital tools.
Webinar #3 Introducing the serious game: learning objectives and key functionalities
Date: 18th January 2022
Time: 5 pm – 6.30 pm CET
Webinar recording https://youtu.be/7Eji1Xzc5Eg
Supporting slides https://doi.org/10.5281/zenodo.5865034
The third webinar, held by Thomas Volling and Lissy Langer, respectively Professor and Head of the Department of Industrial Production and Service Management and Ph.D. student at Technische Universität Berlin, focused on presenting the serious game developed in the INSYSTED project. After a description and a trial of the game, there was a discussion with participants about the potential advantages, criticalities and pitfalls of using serious/simulation games in teaching.